BALANCE YOUR BODY HYDRATION

Redesign the more efficient and delightful interaction and system of smart water bottle Hidrate Spark 2.0

Keywords: UX design/ UI design/ UX research/ Motion design/ Smart device/ Apple watch 

My Role: End-to-end Designer. Design research/ Design thinking/ Ideation/ Prototype

Tool: Sketch/ Adobe Photoshop / After effects

10/ 2018 - 11/2018   Individual work

PROBLEM STATEMENT

I know that lack of drinking enough water is a bad habit for my health.

Once I got urethritis, 😭my doctor told me I should really drink more.

Although I know that I should drink more water, I still always forgot to drink water when I was busy. I tried to find a product to help me drink more.

The Hidrate Spark 2.0 is a smart water bottle. Through my using experiences, however, I feel it's hard to insist on using the water bottle 

 
 
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01 Apple watch detects users' movements, and tell users how much water should they drink.

 

02 Vibrating and showing the interface to notify users to drink.

03 If the user doesn't use the smart water bottle, they could add the water amount manually.

04 Users could choose to restart reminding 5 minutes later.

The reminder will keep working until the user drinks enough water.

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DURING THE DAY TIME, KNOW YOUR BODY'S STATUS

Users could review their drinking status on this interface. 

01 check how much water they have drunk today. If reach the goal?

02 Understand where they are in the 66-day forming habit process.

WHEN THE BODY IS DEHYDRATED...

DESIGN SOLUTION

INTERACTIVE HISTORY RECORDS

Helping users insist on healthy drinking habit!

"The average time to form a new habit is 66 days."

-- Researchers from University College London

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Users will know how many days they have insisted on a healthy drinking habit. The first 66 days is the period of forming a new habit. Users could know where they are of the 66-day plan, and how many days they still have to reach the goal.

If the user didn't reach the daily goal or drink too much sweet, the system will re-count the days from the first day. 

GOOD MORNING! HOW ABOUT DRINKING SOME WATER & REFRESHING THE BODY?

The Hidrate Spark system will notify users to drink water when they get up. 

The animation will show how much water they already drank.

RESEARCH PROGRESS

WHAT'S THE PROBLEM OF HIDRATE SPARK 2.0?

MAIN FEATURES & PROBLEMS I FOUND

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COMPETITIVE ANALYSIS

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How about actual users and potential users?

RESEARCH PLAN

Whom will I talk with?

After analyzed the Hidate Spark 2.0, I would like to talk to more people about How they think about drinking water? And how they think about the Hidrate Spark or other drinking reminders?

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People who don't like to drink water

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People who want to drink more water

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People who love drink water! It's healthy!

Existing users of

Hidrate Spark 2.0

Where can I find them?      Street, School, Cafe, Classroom, Gym, Social Media ( Facebook, WeChat )

How to Interview?    Intercepting interview, Reserving interview,  User test, Online interview

What do I want to know

01/ How do they think of drinking water?

02/ Do they want to change their drinking habit? Why?

03/ How do they think of Hidrate Spark 2.0?

05/ How could they know if their body is hydrated or dehydrated?

WHAT DID INTERVIEWEES SAY?

INSIGHT

  1  

Users may need something to force them to form a good habit

  2  

The glowing light is usually ignored by users when they are busy. Also, it's disturbing during the class, conference, or in public space.

  3  

People who have the idea to change their drinking habit, or worry about their health may use the product.

PROBLEMS THEY HAVE ABOUT DRINKING WATER

Feel pressure if something push me to drink
I need stronger interrupted reminders
Drink too much sweet
Exercise a lot need more water
Need something to push me form a habit
Hard to maintain a habit

WHO IS THE TARGET USER?

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USER JOURNEY MAP

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%

USABLE

Overall, the Hidrate Spark and its competitors have similar usable functions like Reminding, water amount tracking. 

USAFUL

As a basic tool for people to record and remind, they are useful. The function works ok.

INTUITIVE

The functions like reminders didn't connect with users' five senses tightly. People may forget to use or give up to use them. 

DELIGHTFUL

Those products could be a tool, but cannot bring users joys. Users might feel boring and cannot keep using them.

INSIGHTS

 

IDEATION

Design a delightful drinking plan for users to help them form a new habit.

DESIGN OPPORTUNITY 01

DESIGN OPPORTUNITY 02

Design Apple watch(Fitbit) reminders which could remind users more directly. Also, it could remind users based on their body data. 

Design an interesting process to avoid users feel boring 

 

PROTOTYPE

USER FLOW

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APPLE WATCH INTERFACE PROTOTYPE

Apple watch will show users different body status, and tell users who hydrated they are.

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Users could check their body status through the Apple watch.

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Users could check the detailed data of their bodies. 

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When users are exercising, there is an exercising status showing on the interface.

Healthy drinking recommendations for users. 

SMARTPHONE INTERFACE PROTOTYPE

ITERATION

USER TEST RESULTS - APPLE WATCH

Problem 01.

Complex

Too much information shows on the Apple watch which made users overwhelmed. 

Problem 02. Reminders

The main function of Apple Watch is to remind users to drink water directly. The first version 

didn't make the reminding function clear enough.

SIMPLIFY APPLE WATCH INTERFACE

When users are hydrated, the interface will just show their good body status.

When users need to drink water, the reminder will start.

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